Purchases
The sale of virtual products is one of the ways to monetize games. GamePush supports one-time Payments and recurring payments, i.e. Subscriptions. As a rule, one-time payments are used to purchase products. Subscriptions are renewed through periodic payments. This section describes how to implement such sales in your game.
All supported platforms:
![](/img/platforms/yandex.png)
![](/img/platforms/vk.png)
![](/img/platforms/ok.png)
![](/img/platforms/vk_play.png)
![](/img/platforms/smartmarket.png)
![](/img/platforms/kongregate.png)
Platforms without support
![](/img/platforms/crazy_games.png)
![](/img/platforms/gamepix.png)
![](/img/platforms/game_distribution.png)
![](/img/platforms/game_monetize.png)
![](/img/platforms/wg_playground.png)
![](/img/platforms/playdeck.png)
![](/img/platforms/google_play.png)
![](/img/platforms/android.png)
![](/img/platforms/custom.png)
The shopping list is populated in the Products
section of your game in the panel.
- JavaScript
- Unity
// Check payments on paltform
if (gp.payments.isAvailable) {
// can show / purchase products
}
// Check payments on paltform
if (GP_Payments.IsPaymentsAvailable()) {
// can show / purchase products
}
📄️ Payments
Process players' one-time payments.
📄️ Subscriptions
Process players' recurring payments.
📄️ Platform setup
Yandex.Games
🗃️ Third-Party Payment Systems
1 items
Stay in Touch
Other documents of this chapter available Here. To get started, welcome to the Tutorials chapter.
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